Tuesday, January 25, 2011

Apple Cage Match - iPad Vs iPhone and iPod Touch


Many people consider the iPad a bigger version of the iPhone or iPod Touch, and admittedly there is overlap in functionality. But I don't see Apple purposely making a product that directly competes with their iPhone and iPod cash cows. With that in mind, let's look at where these devices will cross paths and which one has an advantage.

Convenience

Since the iPhone is you know, a phone, it will often never leave your side. It rules as a go to device when you need to get access to something right this second. The iPad's size while svelt, won't exactly fit in your pocket. While more convenient to drag around than say a laptop, the iPad won't replace the iPhone as the go to device when needing to know the population of Kazastan during a conversation, or an replace an iPod when working out at the gym.

Usability

While the iPhone has greatly improved, if not reinvented, the user experience for a smart phone, the screen is only so big. I have tried using the iPhone as a ebook reader and personal video device and I can only stand the eye strain for so long. Even viewing webpages for any extended period of time can become bothersome on an iPhone or iPad Touch. The iPad's 9.7 inch screen, nearly 4 times larger, will allow for much more pleasant extended viewing sessions. The larger screen will also allows us fat fingered types to navigate apps easier and allow developers more screen space to display data.

Cost

Compared to a $99 iPhone or a $199 iPod Touch, the $499 for the 16GB iPad may seem steep. But we must remember the the iPhone price is subsidized by At&T and requires a 2 year contract to get that price. Also the $199 iPod Touch is only an 8GB model, the 32GB will cost you $299. Given Steve Job's statement of the iPad being positioned between the iPhone and the MacBook in Apple's product line up, we should also compare the iPad's price to the $999 cost of an entry level MacBook. While not exactly cheap, $499 for a 16GB iPad isn't unreasonable.

Apps

Since the iPad will run nearly all iPhone and iPod Touch apps, there will not be a lack of applications at launch time. If you already have a large library of apps in iTunes, you will be able to use these on an iPad without repurchasing. The iBook Store and iBook app will be limited to the iPad, and as developers come on board, exclusive iPad only apps will begin to appear. The price premium for an iPad optimized app is still unknown, but I would not be surprised to see an average price of $4.99.

Final Thoughts

Will the iPad cannibalize sales of other Apple products? For those who do not currently own an iPod Touch, or don't/can't get an iPhone, investing instead in an iPad could be a logical move. But since you won't be jogging with your iPad to listen to music, or answering phone calls with it, I don't see sales of iPhones and iPods being affected much. I will be very curious to see the numbers on people who bought an iPad and also own an iPhone or iPod Touch versus those that don't.








To learn more about the iPad or to read news, reviews and iPad commentary, visit: http://ipadcorral.com.


10 Facts About the iPad


1. The iPad was going to be called the iBook and be like an ebook reader but apple changed it to make it more like an iPhone.

2. The iPad's design is based on the iPhone and the iPhone's design is based on the monolith from 2001: a Space Odyssey.

3. The average cost of an app is $1.99. But it takes an average of 4 weeks to make one and sell it.

4. The most used app on the iPad is safari and the most visited website is apple.com.

5. The iPad can use almost all of the iPhone's apps.

6. The 3G version costs an extra $130 and is locked to AT&T. There are two options 250MB for $14.99 a month or 2GB for $25 a month. IT is a monthly contract which is very good because nobody wants to be signed up to a 12-18 month contract.

6. More Than 1 million apps were downloaded to iPads on the first day.

7. You can sync your iPod touch or iPhone with your iPad. Personally I do not think this is very useful because I can not see why somebody would get an iPad if they had an iPod touch or an iPhone

8. The iPad has a 9.7 inch screen (about the same size as a piece of A4 paper), weighs less than a kilogram, maximum battery life of ten hours, the battery is built in so it can not be replaced and the maximum amount of memory is 64GB.

9. The iPad does not support flash. Most videos and games on the internet are flash so this is quite a big problem for the iPad. However if you jailbreak it flash is supported.

10. Prices start from $499 for a 16GB wifi and go up to $829 for an iPad 3g 64gb








However money is no object for the iPad because you can get one for free. Go to http://www.simplyfreeipad.co.uk to get your Free iPad. This is not one of those "test an iPad and keep it" websites you can get a completely free iPad if you follow the steps shown.


How to Use Community Involvement to Differentiate Your iPhone Game


With over 160,000 downloads available at the iTunes app store, differentiating your game from the competition is clearly a significant task facing any developer. Many of the offerings in the app store are either faithful versions of old classics or re-imagined experiences featuring beloved characters. Faced with the absolute glut of available games and the seemingly insurmountable obstacle of built in name recognition for these classic games, it can be difficult for a new game to stand out from the pack. In this article we will examine a couple of ways in which an unknown development company can help differentiate their game through the use of the community.

Leverage the community from the inside and out - For the last couple of years, the buzz of the internet has surrounded the power of the community and the leveraging of user generated content. In devising a strategy for differentiating an iPhone game, a strong focus should be placed on these areas. The iPhone game Ocarina opened a lot of eyes with its use of community via its World View feature. Using the World View feature in Ocarina users may to sit in on the game session of any Ocarina player worldwide and listen to them as they play their virtual instrument. Much of the popularity of Ocarina can be directly attributed to this feature, as some users leave the World View mode running and use it as a sort of jukebox. This feature also inspires Ocarina players to practice more, so as to provide a more enjoyable experience to their viewers. There even exists an entire online community dedicated to creating and sharing sheet music for play on the Ocarina platform.

Another way to leverage community involvement is by getting them in on the process of game development. With the advanced tools that many iPhone games are developed with, there is often the option to tweak those tools into a format that users themselves can work with. These level editors and content generation tools can be a crucial aspect of developer and customer relationships because they inspire the user to become a part of the game's community and allow them to actively contribute to the game experience. In many cases these user generated levels are sold as extensions to the game through the publisher's own website, providing monetary reward to the individual and developer. Those who get involved in these programs often become outspoken product evangelists, who try to convert users to their game of choice so they can experience the content they have generated and participate in the process.

When users are able to interact with each other and the game itself on anything other than the most basic of levels, their level of involvement advances from a passive to an active one. It is in this active state of involvement that differentiation is achieved, and a real and long lasting connection can be made between the consumer and the development company.








Tim Kennedy writes on behalf of AppsPatrol. He recommends you visit AppsPatrol for your iPad app reviews, iPhone app reviews and iPhone game reviews.


Monday, January 24, 2011

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Sunday, January 23, 2011

Top Free iPhone Games


The Apple iPhone was a revolutionary device when it was released in June of 2007, and it is still arguably the best phone on the market today. One aspect of the iPhone which is surprising to many people is the robustness of its portable gaming capabilities. With its full multi-touch display, its "accelerometer" which can detect which way the device is being held and moved, and 3D graphics, the iPhone has proven itself to be a major competitor to both Sony and Nintendo in the portable gaming market.

There are tens of thousands of free games in Apple's App Store, but most of them are either really bad, or they are merely "demo" games of a higher priced paid version. However, there are definitely some real gems if you are willing to mine for them. Here are some of the top free iPhone games to help get you started.

1. Tap Tap Revenge II

If you've ever watched someone play Guitar Hero, then you know the basic concept of this game. Instead of a guitar, you "tap" on the screen to the beat of your favorite music. You can rack up a high score by tapping many notes in a row without missing any.

2. Sol Free Solitaire

This is a simple solitaire game like you might find on your Windows PC. Actually, there are many solitaire games like this one on the iPhone, but Sol Free Solitaire stands head and shoulders above the rest. The graphics are clear and crisp, and the cards are extremely responsive to the touch of your finger as you drag them from pile to pile.

3. Real Racing GTi

Real Racing GTi is a full-fledged arcade racing game which several years ago could only be found in a mall arcade or on a home console. The graphics are top-notch and realistic, and the smooth controls lets you feel like you are really in a race car. There are three game modes: quick race, time trial, and cup championship. This is undoubtedly the best arcade racer on the iPhone.

4. Chess with Friends / Words with Friends

These are two games from a company called NewToy. What makes these games unique is that they can be played over any length of time. Chess with Friends is (obviously) a chess game, and Words with Friends is a variant of Scrabble. After you make your move, you can turn the game off and go about your daily business. When your friend has made their move - hours or days later - you can open the game and make your next move. Simple gameplay, elegant graphics, and their inherent social nature have made these games extremely popular.

5. TapDefense

This is a popular game in the "tower defense" game genre. Tower defense games have become popular as simple online games. A swarm of enemies come out of an entrance and head in a line toward an exit which you must defend by constructing a series of towers to defend the exit. Although there are a multitude of games like this in the App Store, TapDefense is unique because it is not only top-notch, but also free.

6. iBowl

This is another social game. If you've ever played bowling on the Nintendo Wii with your friends, then you might be able to imagine what this game is all about. You throw your bowling ball by literally swinging your arm, and the iPhone tracks your arm's movement. Your friend across town (or across the world) can watch your ball roll down the lane, and then they can take their turn. It's a fun and competitive game for people who like to play games without pushing a lot of buttons.








There are even more great games for the iPhone if you are willing to pay a few dollars. Most of the best games on the iPhone aren't free, but the above few are. The iPhone has given users not only the ability to play games which have previously been impossible to develop, but it has also given them the ability to download quite a few of those games for free. It will be interesting to see what new games are developed for the iPhone in the next few years. These games are all also available if you buy the iPad or the iPod Touch. Head over to http://www.buyipadonline.com for more tips and deals on Apple products.


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